// don't touch these unless you know what the hell you are doing or you're asked to uncomment these for debug dumps
// #define DEBUG_STARTUP
// #define DEBUG_LOOP
// #define DEBUG_EEPROM
// #define DEBUG_MEMORIES
// #define DEBUG_PLAY_MEMORY
// #define DEBUG_SEND_CHAR
// #define DEBUG_MEMORY_WRITE
// #define DEBUG_MEMORYCHECK
// #define DEBUG_CAPTURE_COM_PORT
// #define DEBUG_HELL_TEST
// #define DEBUG_WINKEY_PROTOCOL
// #define DEBUG_CHECK_SERIAL
// #define DEBUG_PS2_KEYBOARD
// #define DEBUG_VARIABLE_DUMP
// #define DEBUG_BUTTONS
// #define DEBUG_COMMAND_MODE
// #define DEBUG_GET_CW_INPUT_FROM_USER
// #define DEBUG_POTENTIOMETER
// #define DEBUG_CW_DECODER
// #define DEBUG_CW_DECODER_WPM
// #define DEBUG_SERIAL_SEND_CW_CALLOUT
// #define DEBUG_SLEEP
// #define DEBUG_BUTTON_ARRAY
// #define DEBUG_USB
// #define DEBUG_USB_KEYBOARD
// #define DEBUG_CAPACITIVE_PADDLE
// #define DEBUG_DISPLAY_SCROLL_PRINT_CHAR
#define DEBUG_WINKEY   // <- to use this you must have a multi-serial port Arduino and use FEATURE_COMMAND_LINE_INTERFACE_ON_SECONDARY_PORT
// #define DEBUG_CW_COMPUTER_KEYBOARD
// #define DEBUG_CW_DECODER_WITH_TONE
// #define DEBUG_OPTION_CW_DECODER_GOERTZEL_AUDIO_DETECTOR
// #define DEBUG_FEATURE_COMPETITION_COMPRESSION_DETECTION
// #define DEBUG_FEATURE_STRAIGHT_KEY_ECHO

// #define OPTION_WINKEY_IGNORE_FIRST_STATUS_REQUEST
